; A-Wing Cockpit (Sedenion)

; Available Source Names (use these labels with the uv_coords command):
;01 TARGETING_COMPUTER_SRC
;02 LEFT_TEXT_BOX_SRC
;03 RIGHT_TEXT_BOX_SRC
;04 LEFT_SENSOR_SRC
;05 RIGHT_SENSOR_SRC
;06 SHIELDS_SRC
;07 DUAL_LASERS_BOTH_SRC

;09 MISSILES_SRC
;10 SPEED_THROTTLE_SRC
;11 BEAM_LEVEL_SRC
;12 NAME_TIME_SRC
;13 NUM_SHIPS_SRC
;14 LASER_RECHARGE_SRC
;15 SHIELD_RECHARGE_SRC
;16 ENGINE_POWER_SRC
;17 BEAM_RECHARGE_SRC
;18 THROTTLE_BAR_SRC

; Available HUD regions (use these labels with the erase_region command):
;01 TARGET_AND_LASERS_REGION
;02 LEFT_TEXT_BOX_REGION
;03 RIGHT_TEXT_BOX_REGION
;04 LEFT_SENSOR_REGION
;05 RIGHT_SENSOR_REGION
;06 SHIELDS_REGION
;07 TOP_LEFT_REGION
;08 TOP_RIGHT_REGION
;11 BEAM_REGION

render_throttle = 1
throttle_color = 1, 0.7, 0

; Lasers Power Status
[AwingCockpit.opt,TEX00013]
cover_texture_size = 256,32
uv_coords 	  = DUAL_LASERS_L_SRC, 0,32,   128,0; 0x0
uv_coords 	  = DUAL_LASERS_R_SRC, 128,32, 256,0; 0x0

; CMD Target Display
[AwingCockpit.opt,TEX00001]
cover_texture_size = 512,256
uv_coords    = TARGETING_COMPUTER_SRC, 0,256, 512,0; 0x0
erase_region = TARGET_AND_LASERS_REGION

; CMD text line
;[AwingCockpit.opt,TEX00027]
;cover_texture_size = 128,32
;uv_coords = TEXT_CMD_SRC, -20,37, 148,0; 0x0
;erase_region = TEXT_CMD_REGION
;transparent = 1

; Left MFD Hologram
[AwingCockpit.opt,TEX00052]
cover_texture_size = 256,256
hologram = 1
noisy_hologram = 0
uv_coords    = LEFT_TEXT_BOX_SRC, 30,226, 216,80; 0x0
erase_region = LEFT_TEXT_BOX_REGION

; Left MFD Screen
[AwingCockpit.opt,TEX00024]
cover_texture_size = 256,256
uv_coords    = LEFT_TEXT_BOX_SRC, 50,206, 206,50; 0x0
erase_region = LEFT_TEXT_BOX_REGION
transparent = 1
always_visible = 1

; Right MFD Hologram
[AwingCockpit.opt,TEX00002]
cover_texture_size = 256,256
hologram = 1
noisy_hologram = 0
uv_coords    = RIGHT_TEXT_BOX_SRC, 30,226, 216,80; 0x0
erase_region = RIGHT_TEXT_BOX_REGION

; Right MFD Screen
[AwingCockpit.opt,TEX00025]
cover_texture_size = 256,256
uv_coords    = RIGHT_TEXT_BOX_SRC, 50,206, 206,50; 0x0
erase_region = RIGHT_TEXT_BOX_REGION
transparent = 1
always_visible = 1

; Left Sensor
[AwingCockpit.opt,TEX00014]
cover_texture = Effects\CockpitEffect.dat-1-2
cover_texture_size = 256,256
uv_coords    = LEFT_SENSOR_SRC, 0,256, 256,0; 0x0
erase_region = LEFT_SENSOR_REGION
transparent = 1
always_visible = 1

; Right Sensor
[AwingCockpit.opt,TEX00016]
cover_texture = Effects\CockpitEffect.dat-1-3
cover_texture_size = 256,256
uv_coords    = RIGHT_SENSOR_SRC, 0,256, 256,0; 0x0
erase_region = RIGHT_SENSOR_REGION
transparent = 1
always_visible = 1

; Shields & Hull Status
[AwingCockpit.opt,TEX00021]
cover_texture = Effects\CockpitEffect.dat-1-4
cover_texture_size = 256,256
uv_coords    = SHIELDS_SRC, 0,256, 256,0; 0x0
erase_region = SHIELDS_REGION

; Shields Status Percentage Overlay
[AwingCockpit.opt,TEX00022]
cover_texture = Effects\CockpitEffect.dat-1-4
cover_texture_size = 128,128
uv_coords = SHIELDS_FRONT_SRC, 38,106, 82,80; 0x0
uv_coords = SHIELDS_BACK_SRC, 38,48, 82,22; 0x0
transparent = 1
always_visible = 1

; Beam Weapon Status
[AwingCockpit.opt,TEX00004]
cover_texture = Effects\CockpitEffect.dat-1-5
cover_texture_size = 128,128
uv_coords    = BEAM_LEVEL_SRC, 0,128, 128,0; 0x0
erase_region = BEAM_REGION

; Missiles
[AwingCockpit.opt,TEX00026]
cover_texture_size = 64,32
uv_coords    = MISSILES_SRC, 0,32, 64,0; 0x0

; Countermeasures
[AwingCockpit.opt,TEX00006]
cover_texture_size = 64,32
uv_coords    = NUM_SHIPS_SRC, 0,32, 64,0; 0x0
erase_region = TOP_LEFT_REGION

; Speed/Throttle
[AwingCockpit.opt,TEX00023]
cover_texture_size = 64,32
uv_coords    = SPEED_THROTTLE_SRC, 0,32, 64,0; 0x0

; Name/Time
[AwingCockpit.opt,TEX00011]
cover_texture_size = 64,32
uv_coords    = NAME_TIME_SRC, 0,32, 64,0; 0x0
erase_region = TOP_RIGHT_REGION

; Engines Power Level
[AwingCockpit.opt,TEX00007]
cover_texture_size = 32,128
uv_coords    = ENGINE_POWER_SRC, 0,128, 32,0; 0x0

; Beam Recharge Level
[AwingCockpit.opt,TEX00003]
cover_texture_size = 32,128
uv_coords    = BEAM_RECHARGE_SRC, 0,128, 32,0; 0x0

; Lasers Recharge Level
[AwingCockpit.opt,TEX00012]
cover_texture_size = 32,128
uv_coords    = LASER_RECHARGE_SRC, 0,128, 32,0; 0x0

; Shields Recharge Level
[AwingCockpit.opt,TEX00020]
cover_texture_size = 32,128
uv_coords    = SHIELD_RECHARGE_SRC, 0,128, 32,0; 0x0

; Throttle Indicator
[AwingCockpit.opt,TEX00000]
cover_texture_size = 8,64
uv_coords    = THROTTLE_BAR_SRC, 0,64, 8,0; 0x0; 1; 1; 0; 0x0; 0x0; 1

;FIELD OF VIEW
xwahacker_fov = 86.5
xwahacker_large_fov = 97
