;A-Wing Active Cockpit

;INTUITIVE ACTIVE TEXTURES

;0 SHIELD 
[AwingCockpit.opt,TEX00022]
texture_size = 128,128
action = s, 0,128, 128,0

;1 LEFT DISPLAY
[AwingCockpit.opt,TEX00052]
texture_size = 256,256
action = RIGHT_ARROW, 64,192, 192,64

;2 SHIELD LEVEL
[AwingCockpit.opt,TEX00020]
texture_size = 32,128
action = f10, 0,128, 32,0

;3 LASER LEVEL
[AwingCockpit.opt,TEX00012]
texture_size = 32,128
action = f9, 0,128, 32,0

;4 BEAM LEVEL
[AwingCockpit.opt,TEX00003]
texture_size = 32,128
action = f8, 0,128, 32,0

;5 WEAPON
[AwingCockpit.opt,TEX00026]
texture_size = 64,32
action = w, 0,32, 64,0

;6 COUNTERMEASURE
[AwingCockpit.opt,TEX00006]
texture_size = 64,32
action = c, 0,32, 64,0

;7 BEAM WEAPON
[AwingCockpit.opt,TEX00004]
texture_size = 128,128
action = b, 0,128, 128,0

;8 TARGET
[AwingCockpit.opt,TEX00001]
texture_size = 256,256
action = T, 64,192, 192,64