; X-Wing Cockpit (Sedenion)

render_throttle = 1
throttle_color = 1, 0.7, 0

; Laser Power Status (Left)
[XwingCockpit.opt,TEX00036]
cover_texture_size = 256,64
uv_coords 	  = QUAD_LASERS_LEFT_SRC, 0,64,   256,0; 0x0

; Laser Power Status (Right)
[XwingCockpit.opt,TEX00035]
cover_texture_size = 256,64
uv_coords 	  = QUAD_LASERS_RIGHT_SRC, 0,64,   256,0; 0x0

; CMD Target Display
[XwingCockpit.opt,TEX00010]
cover_texture = Effects\CockpitEffect.dat-1-0
cover_texture_size = 512,256
uv_coords    = TARGETING_COMPUTER_SRC, 0,256, 512,0; 0x0
erase_region = TARGET_AND_LASERS_REGION

; CMD text line
;[XwingACockpit.opt,TEX00087]
;cover_texture_size = 128,32
;uv_coords = TEXT_CMD_SRC, -64,32, 192,10; 0x0
;erase_region = TEXT_CMD_REGION
;transparent = 1

; Secondary Target Display
[XwingCockpit.opt,TEX00027]
cover_texture = Effects\XWingCockpit.dat-6-0
cover_texture_size = 256,128
uv_coords    = LEFT_SENSOR_SRC, -256,-128, 512,256; 0x0; 1; 1; 1; 0x002000; 0x200000

; Left MFD Hologram
[XwingCockpit.opt,TEX00047]
cover_texture_size = 256,256
hologram = 1
noisy_hologram = 0
uv_coords    = LEFT_TEXT_BOX_SRC, 30,226, 216,80; 0x0
erase_region = LEFT_TEXT_BOX_REGION

; Right MFD Hologram
[XwingCockpit.opt,TEX00046]
cover_texture_size = 256,256
hologram = 1
noisy_hologram = 0
uv_coords    = RIGHT_TEXT_BOX_SRC, 30,226, 216,80; 0x0
erase_region = RIGHT_TEXT_BOX_REGION

; Left Sensor
[XwingCockpit.opt,TEX00044]
cover_texture = Effects\CockpitEffect.dat-1-2
cover_texture_size = 256,256
uv_coords    = LEFT_SENSOR_SRC, 0,256, 256,0; 0x0
erase_region = LEFT_SENSOR_REGION
transparent = 1
always_visible = 1

; Right Sensor
[XwingCockpit.opt,TEX00045]
cover_texture = Effects\CockpitEffect.dat-1-3
cover_texture_size = 256,256
uv_coords    = RIGHT_SENSOR_SRC, 0,256, 256,0; 0x0
erase_region = RIGHT_SENSOR_REGION
transparent = 1
always_visible = 1

; Shields & Hull Status
[XwingCockpit.opt,TEX00030]
cover_texture = Effects\CockpitEffect.dat-1-4
cover_texture_size = 256,256
uv_coords    = SHIELDS_SRC, 0,256, 256,0; 0x0
erase_region = SHIELDS_REGION

; Shields Status Percentage Overlay
[XwingCockpit.opt,TEX00086]
cover_texture = Effects\CockpitEffect.dat-1-4
cover_texture_size = 128,128
uv_coords = SHIELDS_FRONT_SRC, 38,106, 82,80; 0x0
uv_coords = SHIELDS_BACK_SRC, 38,48, 82,22; 0x0
transparent = 1
always_visible = 1

; Beam Weapon Status
[XwingCockpit.opt,TEX00028]
cover_texture = Effects\CockpitEffect.dat-1-5
cover_texture_size = 128,128
uv_coords    = BEAM_LEVEL_SRC, 0,128, 128,0; 0x0
erase_region = BEAM_REGION

; Missiles
[XwingCockpit.opt,TEX00049]
cover_texture_size = 64,32
uv_coords    = MISSILES_SRC, 0,32, 64,0; 0x0

; Countermeasures
[XwingCockpit.opt,TEX00051]
cover_texture_size = 64,32
uv_coords    = NUM_SHIPS_SRC, 0,32, 64,0; 0x0
erase_region = TOP_LEFT_REGION

; Speed/Throttle
[XwingCockpit.opt,TEX00048]
cover_texture_size = 64,32
uv_coords    = SPEED_THROTTLE_SRC, 0,32, 64,0; 0x0

; Name/Time
[XwingCockpit.opt,TEX00052]
cover_texture_size = 64,32
uv_coords    = NAME_TIME_SRC, 0,32, 64,0; 0x0
erase_region = TOP_RIGHT_REGION

; Engines Power Level
[XwingCockpit.opt,TEX00031]
cover_texture_size = 16,128
uv_coords    = ENGINE_POWER_SRC, 0,128, 16,0; 0x0

; Beam Recharge Level
[XwingCockpit.opt,TEX00050]
cover_texture_size = 16,128
uv_coords    = BEAM_RECHARGE_SRC, 0,128, 16,0; 0x0

; Lasers Recharge Level
[XwingCockpit.opt,TEX00032]
cover_texture_size = 16,128
uv_coords    = LASER_RECHARGE_SRC, 0,128, 16,0; 0x0

; Shields Recharge Level
[XwingCockpit.opt,TEX00033]
cover_texture_size = 16,128
uv_coords    = SHIELD_RECHARGE_SRC, 0,128, 16,0; 0x0

; Throttle Indicator
[XwingCockpit.opt,TEX00088]
cover_texture_size = 8,64
uv_coords    = THROTTLE_BAR_SRC, 0,64, 8,0; 0x0; 1; 1; 0; 0x0; 0x0; 1

;FIELD OF VIEW - Press CTRL+F to switch FOV
xwahacker_fov = 86.5
xwahacker_large_fov = 100.0
